![]() ![]() You may even gain some information early that would have otherwise been revealed later. While the destination may remain the same, the scenery on the road there may be entirely different. Although, even this alternate ending is essentially just a different flavour to the vanilla. Like the first episode that has the potential to end in murder. Your choices can lead to extra scenes that might take the story in darker directions. When you make one choice instead of another, you get alternate dialogue that adds interesting layers to the conversation. The branching that does take place is still enjoyable in its own way. However, as harsh or negative as this point sounds. Or perhaps I’ve just been spoiled by the level of influence one has in games like Until Dawn. It felt like too much of the plot just happens and the player just observes. This kind of variation, branching, and control felt lacking in Dark Nights. With variations in the way the arms of the tree jot out, or the number and locations of leaves. However, there are a multitude of branches. In this way the story sprouts out from the ground like a tree trunk set in place and immovable to the individual. By the end of it, the world state, which characters are still around, who hates or loves you can all change. While generally in choose your own adventures there’s an overarching narrative that’s set in stone. One expects a certain level of control in the progression of the plot when playing a game of this nature. Regardless if it was chocolate or strawberry-banana. At the end of the day, whatever choice I make, it’ll always be a milkshake. Too many of my choices felt superficial or perhaps like I was deciding the flavour of a milkshake. There’s no choosing your own adventure, or drastically changing the outcome of any episode because of the choices you’ve made. It’s exactly that, essentially just an interactive experience. When I refer to Dark Nights as an interactive game. I can genuinely say I enjoyed playing through them all. There’s never a dull moment in their company, and all these adventures make for an entertaining collection of stories. The partners take on a missing persons case in one episode, and find themselves held hostage by a painting in another (Yes, you read that right). Set in the presumably fictional town of August, Poe and Munro are two local radio hosts that tackle dark mysteries and dangers when not on the air. But while you’re a part of the journey, your control only goes so far. A collection of six interactive episodes following the odd and eerie escapades of the titular duo. The sexual chemistry between the two is so strong that you’ll be waiting to find out about the will-they-won’t-they throughout the episodes.Dark Nights with Poe and Munro is the game in question today. Unlike most shows that put the viewer in a voyeuristic role, here you’ll be able to join in and help guide the characters along. They’ll deal with jealous fans, lack of funding, and even the supernatural throughout the course of the episodes and it’s their chemistry and relationship that will have you coming back for more. The chemistry between Klemens Koehring and Leah Cunard, who play Poe and Munro, is electric and really carries the game. #Dark nights with poe and munro review series#In each episode the lines between reality and radio become blurred as a series of horrific and unfortunate events befall Poe and Munro. ![]() Interactive television may not be television at all, it’s now a video game.ĭarks Nights with Poe and Munro follows the title characters as they perform their radio show to a live audience. All that’s left after that is to sit back and see how the story unfolds. Throughout the episode your only real task and form of gameplay is to choose between different objects in order to pick what happens next. Each episode plays out at about the length of an episode of a show and the entire thing is performed by actors. Their newest game Dark Nights with Poe and Munro is more interactive television than it is video game. #Dark nights with poe and munro review how to#Though Black Mirror attempted this with some success not that long ago, D’Avekki Studios Limited may have figured out the answer of how to make this even more accessible. Think of things like choose your own adventure novels, but through your cable provider or Netflix. As all forms of entertainment continue to grow it seemed as though interactive television was only a matter of time. ![]() The MCU had connected film and television series, plays have become the sequel for books, and video games have let you put yourself in the shoes of some of your favorite characters. Over the last few years the lines between different forms of entertainment have continued to become quite blurry. ![]()
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